51¶ÌÊÓÆµ

BSc with Honours in Computer Game Applications Development – 2025 entry

Duration of programme: Standard 4 years, (where students join the programme in year 1) 

Award on successful completion: Bachelor of Science with Honours 

Location of delivery: 51¶ÌÊÓÆµ, Bell Street, Dundee 

Accreditation: TIGA, BCS 

Composition of the programme: 120 SCQF (Scottish Credit and Qualifications Framework) credits (60 ECTS) in each academic year, delivered in modules of 20 credits each, with 3 modules taken in term 1, and 3 in term 2 each year.  In each of Year 1 and Year 2 one twenty credit comprises a series of microcredentials. A 60 credit group project is included in third year and a 40 credit independent project is included in the final year. Contact hours and workload: Each academic year typically requires 1200 hours of student effort; on average across the 4 years of this programme, 25% of that time is in lectures, seminars and similar activities; the remainder is independent study. 

Assessment methods: There is a mixed assessment strategy used on the course.  Most modules are assessed through coursework, which may include project work and student-led presentation. Some modules use a mixture of coursework and formal examination. 

Academic staff: This programme is delivered principally by staff in the Department of Games Technology and Mathematics in the Faculty of Design, Informatics and Business. Staff profiles can be viewed at /academic-faculties-and-graduate-school/faculty-of-design-informatics-and-business/ 

Core modules in the programme: 

  • Games Programming  
  • Mathematics for Games  
  • Computer Hardware Architecture 
  • Games Programming and System Architectures Software Design 
  • Data Structures and Algorithms  
  • Graphics Programming w/ Shaders 
  • Professional Group Project 
  • Gameplay Mechanics Development  
  • Artificial Intelligence 
  • Audio Programming 
  • Tools Programming 
  • Honours Project 
  • Network Systems for Games Development 
  • Professionalism 
  • Tools Programming 
  • Audio Programming 

Developments in the discipline: Programming languages, APIs, development tools and hardware used will change over time to reflect current industry practice. 

Pause carousel

Play carousel