51¶ÌÊÓÆµ

BA with Honours in Computer Arts – 2025 entry

Duration of programme: Standard 4 years, (where students join the programme in year 1)Ìý

Award on successful completion: Bachelor of Arts with HonoursÌý

Location of delivery: 51¶ÌÊÓÆµ, Bell Street, DundeeÌý

Accreditation: °Õ±õ³Ò´¡Ìý

Composition of the programme: 120 SCQF (Scottish Credit and Qualifications Framework) credits (60 ECTS) in academic years 1 and 2 deliver modules of 20 credits each, with 3 modules taken in term 1. 3x20 credit modules are taken in term 2 of year 1 in term 2 and a 40 and 20 credit module are taken in term 2 by year 2. Ìý In each of Year 1 and Year 2 one Twenty credit comprise a series of microcredentials. ÌýAcademic year 3, semester 1, has three 40 credit modules, from which they pick one to go alongside a 20 credit mandatory module. Semester 2 has one 60 credit module. Ìý Term 1 of academic year 4 comprises one 20 credit and one 40 credit modules. Term 2 comprises one 60 credit module.Ìý

Contact hours and workload: Each academic year typically requires 1200 hours of student effort; on average across the 4 years of this programme, 26% of that time is in lectures, seminars and similar activities; the remainder is independent study.Ìý

Assessment methods: Assessment on the programme is in the form of portfolios of creative work, academic writing of critical and reflective form and through formative and summative verbal, and visual presentation of own and others work in critical and/or reflective modes.Ìý

Academic staff: This programme is delivered principally by staff in the Department of Games and Arts in the Faculty of Design, Informatics and Business. Staff profiles can be viewed at /academic-faculties-and-graduate-school/faculty-of-design-informatics-and-business/Ìý

Core modules in the programme:Ìý

  • 3D Digital Design Ìý
  • Elementary AnimationÌý
  • Life and Observational Drawing Ìý
  • Graphic Art Ìý
  • Real-time Applications Ìý
  • 3D ÌýAsset CreationÌý
  • ÌýUser Interfaces and User ExperiencesÌý
  • Concept Design and Development Ìý
  • Character AnimationÌý
  • Media Production Ìý
  • Advanced 3D PracticeÌý
  • Animation ProductionÌý
  • Visual DevelopmentÌý
  • Critical Studies Ìý
  • Professional Project Ìý
  • Honours ProjectÌý
  • Pre-production and Research Methods Ìý
  • Portfolio and Industry Awareness

Developments in the discipline: Detailed module content is likely to develop with new and evolving techniques and practice as well as releases of new software packages.

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